Affichage des articles dont le libellé est Design. Afficher tous les articles
Affichage des articles dont le libellé est Design. Afficher tous les articles

lundi 26 janvier 2015

Self conscious

I'm normally not too self conscious about my design usually, but when it come to drawing living things (human, animals...) and perspective, I sort of refuse to draw because I know the result will suck...
So, I basically never really improved my drawing skills in those 2 huge areas since I'm 12 year old...


I guess I have to start forcing myself to draw stuff even if the result will probably sucks during my first training sessions.
So, I'll probably start posting more weird (bad) looking character until I finally get better at it.

dimanche 11 janvier 2015

Starfox's Arwing : 3D Structure

Long after the last drawing, now some actual 3D works are happening !
This is just a "simple" layout so far, ans it's a good visual clue on how some shapes need to be redesigned.

mardi 8 juillet 2014

Something Star Wars-ish



Even if it's not an exact reproduction, looking at existing design always give some good hints at what work and doesn't work.
Star Wars ships are hiconic, mostly because of their peculiar geometry. Of course, as many, I love the X wing. But the Y and B wing have also great stence and proportions.
For now I just focused on the X and Y wing.

lundi 7 juillet 2014

Starfox basic enemy



After briefly working on the Arwing, now it's time for some basic enemy ships. In the Super Nintendo game, as for the Arwing, each 3D model are very simple (20 polygons max probably). So for those enemy, I just tried something on my own, so they look aggressive, but still with simple volumes.
For now it look too far away from the original, so more research has to be done on my side before further sketches. Also, I never really understood if the enemy were robots or actual people flying ships for Andross.

samedi 5 juillet 2014

Starfox's Arwing



After listening to the last IGN Nintendo podcast, I went into a really short Starfox study of the Arwing design + a "re-design" of the main body.



I'm still confuse about what are the vertical elements for, beside for looks. I'll have to figure it out in further sketchs, but for now I'm thinking either for extra fuel tank or booster+intake+antena contraption.

You can find below the last IGN podcast about Starfox.
http://tinyurl.com/oyplxwb

vendredi 4 juillet 2014

For lack of better solution...



Since 2010 with Redbull Teaming up with Gran Turismo for the X1, and most recently with the wonderfull book "The Timeless Racer" from Daniel Simon, I've been "trying" to design a custom "Race" car in 3D.
"Trying", because I've never really succeed at it. Since 2010 I've tryed at least 4 different design iteration + an airplane, and I've never been close to a result I really dig. The overall shape always looked good for me, but the final result look always weird and clumsy for the details and smooth surfaces...

Reason for that many failure, 2 big mistake : Jumping too early on the 3D before fixing the 2D blueprint, and using a software that doesn't match my need (and also limited skills, it's too easy to blame only on the tools).
Turn out using polygone modeling is too hard for me regarding product design. So, next time I'll go back to my first 3D Software (Rhino), much more convenient for product in my opinion.

It's always good to try different design process, even when they fail.

(Above, image from Daniel Simon's book "The Timeless Racer")

Is it about to get fun ?


Since the poor start of this blog, I've been experimenting with several kind of design process, for profesionnal or personal project. I think it's time for me to start posting on this thing, at least as a reminder for my current research project, and probably severall smaller personal experimentation with design.
It'll go from interaction and product design to whatever design and surrely few personal opinion about what's intriguing for me.