mardi 22 juillet 2014
mercredi 9 juillet 2014
Not only ships
I do appreciate designing ships, cars and
other mechanicals thingy, but I also enjoy creating weird characters and
illustrations.
This one was for a late valentine's gift.
mardi 8 juillet 2014
Something Star Wars-ish
Even if it's not an exact reproduction,
looking at existing design always give some good hints at what work and doesn't
work.
Star
Wars ships are hiconic, mostly because of their peculiar geometry. Of course,
as many, I love the X wing. But the Y and B wing have also great stence and
proportions.
For
now I just focused on the X and Y wing.
lundi 7 juillet 2014
Starfox basic enemy
After briefly working on the Arwing, now it's time for some basic enemy ships. In the Super Nintendo game, as for the Arwing, each 3D model are very simple (20 polygons max probably). So for those enemy, I just tried something on my own, so they look aggressive, but still with simple volumes.
For now it look too far away from the original, so more
research has to be done on my side before further sketches. Also, I never
really understood if the enemy were robots or actual people flying ships for
Andross.
samedi 5 juillet 2014
Starfox's Arwing
After listening to the last IGN Nintendo podcast,
I went into a really short Starfox study of the Arwing design + a
"re-design" of the main body.
I'm still confuse about what are the vertical elements
for, beside for looks. I'll have to figure it out in further sketchs, but for
now I'm thinking either for extra fuel tank or booster+intake+antena contraption.
You can find below the last IGN podcast about
Starfox.
http://tinyurl.com/oyplxwb
vendredi 4 juillet 2014
For lack of better solution...
Since 2010 with Redbull Teaming up with Gran Turismo for the
X1, and most recently with the wonderfull book "The Timeless Racer"
from Daniel Simon, I've been "trying" to design a custom "Race" car in
3D.
"Trying", because I've never really succeed at it.
Since 2010 I've tryed at least 4 different design iteration + an airplane, and
I've never been close to a result I really dig. The overall shape always looked
good for me, but the final result look always weird and clumsy for the details and smooth surfaces...
Reason for that many failure, 2 big mistake : Jumping too
early on the 3D before fixing the 2D blueprint, and using a software that
doesn't match my need (and also limited skills, it's too easy to blame only on the
tools).
Turn out using polygone modeling is too hard for me regarding
product design. So, next time I'll go back to my first 3D Software (Rhino),
much more convenient for product in my opinion.
It's always good to try different design process, even when
they fail.
(Above, image from Daniel Simon's book "The Timeless Racer")
From roads to tracks, or tracks to roads ?
When Mclaren introduced the 650s, they made it crystal clear that switching to a P1 like front design will provide a 30% increase for aero efficiancy. From that point it was also clear that a replacement from the 12C GT3 to a 650s GT3 was incoming.
Weither or not this change of front styling was solaly design for a better GT3 package and then applyed to a road car will be a lucky guess. Mostly it's a nice reminder of what those car company used to be. Their sole purpose 50 years ago was not how many road car they could sell, but how many wins they could get from various championship.
Road car were just a legal step you had to pass in order to homologate your race car. That, brought legendary names like GTO and GT1.
From today's car company, Mclaren seams so far like the one with the closest and cleanest bound from tracks to roads.
Will they one day, create first a GT3 car and then civilized it for homolagation purpose seams unlikly, but at least the 650s GT3 looks like something else.
Is it about to get fun ?
Since the poor start of this blog, I've been experimenting
with several kind of design process, for profesionnal or personal project. I
think it's time for me to start posting on this thing, at least as a reminder
for my current research project, and probably severall smaller personal
experimentation with design.
It'll go from interaction and product design to whatever
design and surrely few personal opinion about what's intriguing for me.
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